Rules

Your bot runs the route: refills, checks and labels stay in the bot. A rule decides the plan above that: which route runs, and when. Every change a rule makes waits for the route's next check label, so a character never turns around in the middle of a hunt.

The five kinds

KindExample
Task rotationAfter each finished task, load the next route in your list.
Crowded spotExp per hour stays below 5kk for 20 minutes: someone else hunts there, so move to the next route.
DangerA skulled player shows up: force a refill at the next check, then run a safer route for 30 minutes, then come back.
Schedule08:00–22:00 one route, at night another. Log out at the depot 10 minutes before the server save.
Several charactersNever send two of your characters to the same route. When one dies, send the others to the depot.

Make one

  1. Open Rules and click New rule.
  2. Pick the kind.
  3. Pick the character and the routes. The routes come from what your client reports, so names are always right.
  4. Save. The rule is on straight away; switch it off with its toggle.

What rules never do

  • They never move your character in the middle of a hunt.
  • They never run code you did not approve. Rules are settings, not scripts.

Every change a rule makes shows under What the rules did, and in the command log.