Rules
Your bot runs the route: refills, checks and labels stay in the bot. A rule decides the plan above that: which route runs, and when. Every change a rule makes waits for the route's next check label, so a character never turns around in the middle of a hunt.
The five kinds
| Kind | Example |
|---|---|
| Task rotation | After each finished task, load the next route in your list. |
| Crowded spot | Exp per hour stays below 5kk for 20 minutes: someone else hunts there, so move to the next route. |
| Danger | A skulled player shows up: force a refill at the next check, then run a safer route for 30 minutes, then come back. |
| Schedule | 08:00–22:00 one route, at night another. Log out at the depot 10 minutes before the server save. |
| Several characters | Never send two of your characters to the same route. When one dies, send the others to the depot. |
Make one
- Open Rules and click New rule.
- Pick the kind.
- Pick the character and the routes. The routes come from what your client reports, so names are always right.
- Save. The rule is on straight away; switch it off with its toggle.
What rules never do
- They never move your character in the middle of a hunt.
- They never run code you did not approve. Rules are settings, not scripts.
Every change a rule makes shows under What the rules did, and in the command log.